Short Animation Called "A walk in the park"
Good Day, in this post I will be posting out my 2nd short animation
video that I have created. Now in this video, I was actually using my
old computer to render up the scenes which took approximately almost 3-4
weeks for the entire scene to be rendered out due to the low specs of
my old computer.I do apologies for the low quality of the video, I had to lower down the size of the video in order for me to upload it here successfully.
Scenario:
Every morning, Ivan goes to the park and have a relaxing walk. He likes to be on highlands to see the scenery of the entire park. In the park, there is an hill side where he normally climbs up to enjoy the scenery. One day while he was in the park on his way to the hill, it was blocked by a rock slide. He was shocked to see that the entire path was blocked but he did not give up, instead he climbs those rocks to get to the top of the hill.
Animation Title: A walk in the park
Render Settings: Mental Ray
Software Used: Autodesk Maya 2012
Reason for developing this video:
- To improve my skills in animation
- To improve rigging skills
- To understand the concept of developing an animation
- To understand facial expressions of characters
- To understand the movements of characters
During the process of developing this animation, I started off by creating the storyboard of this animation scene. Right after that, I started modeling all the character that is required for this scene. I have also modeled out the environment parts on this scene such as the land, the rocks, bench, lamp post and so on. Once all the modeling process is done, I proceed to do some further research regarding animation face expressions and the rigging process.
After much research is done, I proceeded to do the character rig's. Just to provide the meaning of rig's here is basically the bone structure of the character. Without rig's, I will not be able to control the movements of the body parts of the character. Now once the rig's has been completed. I though I was good to start with the animation, but soon I realise that when I move the rig's itself, other parts is moving as well.
As usual, did some research and found out, I had to do the "Skin Weights" before proceeding to the animation process. Now this "Skin Weights" is kind of a annoying process that we animation have to go through but then again, after much work has been done. It ended up worth it.
Since the "Skin Weights" has been completed, I then proceed with the movements and saving the key frames of each movement of character's.
That's basically all the challenges , new tools, new features that I have gone through. It is very interesting process where I get to learn new things from time to time by practicing in creating animation. I will upload more animation video in future. :)